ORFFL 2015 - State of Play, Rules Discussion

Discussion in 'Blog' started by tAdmin, Jan 16, 2015.

By tAdmin on Jan 16, 2015 at 11:00 AM
  1. tAdmin

    tAdmin Guest

    [span style='background-color: #fcfcfc; color: #444444;]G'day Y'all, your favourite part-time, absentee, potty-mouthed, ill temperedcommissioner here. Given trade season is open and no-one aside from >this guy< and his various partners has made any moves, I figure now is as good a time as any to have a general discussion and review of the rules as they stand. Yanno, before things get too serious and we make list management decisions that we can't take back.
    [span style='background-color: #fcfcfc; color: #444444;]


    [span style='background-color: #fcfcfc; color: #444444;]I bring this up because some 6 odd months ago….
    [span style='background-color: #fcfcfc; color: #444444;]


    [span style='background-color: #fcfcfc; color: #444444;]BigGaryTurtleton Said
    [span style='background-color: #fcfcfc; color: #444444;]With so many teams not being able to field a full compliment of players, either through long term injuries or suspensions it is playing havoc with the standard of the competition. There is a big gulf between the top 5 or 6 teams and the bottom 5 or 6 with the middle rung of teams stuck in purgatory. Over the offseason i would like to see a discussion happen around reducing the number of onfield starters to something like :<br style='color: #444444;[/img]
    [span style='background-color: #fcfcfc; color: #444444;]3 X Defenders<br style='color: #444444;[/img]
    [span style='background-color: #fcfcfc; color: #444444;]4 X Mids<br style='color: #444444;[/img]
    [span style='background-color: #fcfcfc; color: #444444;]1 X Ruck<br style='color: #444444;[/img]
    [span style='background-color: #fcfcfc; color: #444444;]3 X Fwds<br style='color: #444444;[/img]
    [span style='background-color: #fcfcfc; color: #444444;]1 X Interchange
    [span style='background-color: #fcfcfc; color: #444444;]


    [span style='background-color: #fcfcfc; color: #444444;]&amp;hellip;and I thought fair play, this comp's being going on for 3 years without much change, it'd be a good idea to at the very least have a look at what's on the books and how all the coaches feel about it.
    [span style='background-color: #fcfcfc; color: #444444;]


    [span style='background-color: #fcfcfc; color: #444444;]So this thread is for all of y'all to post suggestions for any changes they'd like to be made, changes they'd not like to be made, and from there we'll take the temperature of what people want (by their posts not by their thumbs) and then take a vote on what seems like the most popular measures (if there are any) closer to the draft, but with enough time in the trade period so that coaches can still make list managementdecisions under the new (possibly) rules.
    [span style='background-color: #fcfcfc; color: #444444;]


    [span style='background-color: #fcfcfc; color: #444444;]I'll also try my darndest to contact all the coaches in the ORFFL so they know this discussion is actually going on. Speaking of which does anyone have a current email for SCSS? 'Cos he missed out on Troy Chaplin and I'm a bit worried.
    [span style='background-color: #fcfcfc; color: #444444;]Oh yeah, here are the current rules in their entirety. I've scrubbed the dates as they're from whenever I wrote the rules (guessing 2012).
    [span style='background-color: #fcfcfc; color: #444444;]


    [span style='background-color: #fcfcfc; color: #000000;]1. TEAMS



    (a) Teams should be named after a remote Australian town/place. For consistency's sake.



    (b) Squads of 26 players during competition. Cut down to maximum of 20 before 2013 Draft (&amp;hellip;&amp;hellip;..).



    (c) Weekly playing sides will consist of 15 players. 4 Defenders, 4 Midfielders, 1 Ruck, 4 Forwards and 2 Interchange.



    (d) The Interchange players can be of any position. They score points too.



    (e) 4 Emergencies can be selected. Emergencies must be selected in ONE line only.They come in if a selected player does not play.



    (f) You can play someone in the wrong position, ie. Cloke in Defence, but they only get half the points.



    (g) SC points and player positions.



    (h) If you don't field a team, you don't get no points. If you do it again, serious questions will be asked about your commitment to Sparkle Motion



    2. FIXTURE



    (a) Teams will play each other once in the regular season. Play will not occur in the 3 bye rounds (11,12,13). Finals will be held in the final 3 weeks of the season (21,22,23).



    3. FINALS



    (a) Final 8, knockout style over 3 weeks (R21-23).
    <div>


    <div>(b) In the first week the Top 3 teams get to choose which team they play in the first week of the finals out of positions 5-8. Eg. 1st gets 1st choice, 2nd gets 2nd choice etc.
    <div>


    <div>(c) In the second week of the finals, the four winners from the previous play off in seeded matches, according to the ladder at the end of the regular season. Eg. 1st vs 4th, 2nd vs 3rd.
    <div>


    <div>(d) The third week of the finals will consist of one match between the winners of the previous weeks matches. This match is known as the ORFFL Grand Final.
    <div>


    <p style='margin-bottom: 0px;]4. TRADES





    <p style='margin-bottom: 0px; background-color: #fbfbfb;](a) 2013 Preseason Trade Period opens [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..) when SC player positions are announced and closes [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..)
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](b) You can trade picks [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..) and players. Trades can be uneven (eg. 2 players for 1).
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](c) You can only trade draft picks in the 2 drafts directly ahead e.g. as above.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](d) Trades can be vetoed if a majority of 5 non-paticipating teams cast a veto vote.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](e) Teams will have roughly 48 hours to veto a trade proposed (eg. If a trade is proposed at 2.15pm on a Tuesday, ORFFL coaches have until 10pm on a thursday to cast their votes. I'll be checking/ratifying at 10pm, basically).
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](f) Trades posted on Sunday 24th February will only have until [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..) to have vetoes cast.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](g) All proposed trades should be posted in the relevant preseason blog. Likewise, all vetoes should be posted on this thread. I'll tally up the votes and update the OP as required.
    <p style='margin-bottom: 0px;](h) An additional 2013 Preseason Trade period will be held from the end of the 2013 Preseason Draft until [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..)
    <p style='margin-bottom: 0px;]

    <p style='margin-bottom: 0px;](i)Mid Season Trade Period will occur during Bye Weeks 1 and 2 (R11 and R12)




    <p style='margin-bottom: 0px; background-color: #fbfbfb;]5. DELISTMENTS
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](a) At [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..) ORFFL listscan be no greater than 20 players.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](b) To delist players, simply send me a PM detailing who you want cut.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](c) ORFFL lists may be cut to fewer than 20 players. However, if you cut your list to less than 10 players questions will be asked about WTF you're doing with your team in this competition - rightfully so.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](d) If an ORFFL list exceeds 20 players by the deadline mentioned above, players will be delisted from that team for them (2012 averages from lowest to highest) to take the list down to 20 players and the coach will be in serious risk of losing their place in the ORFFL (I would vote for them to be kicked out).
    <p style='margin-bottom: 0px;] color: #000000;]6. DRAFT





    <p style='margin-bottom: 0px; background-color: #fbfbfb;](a) The draft will commence on [span style='background-color: #fcfcfc;](&amp;hellip;&amp;hellip;..)
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](b) 24 hour time limit on picks. If you don't pick within time you will be given the highest ranked player on 2014 averages.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](c) Teams must continue to draft until their lists are at 26 players.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](d) Teams must stop drafting when their lists are at 26 players.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](e) You cannot draft Martin or Hogan yet. No baggsies.
    <p style='margin-bottom: 0px; background-color: #fbfbfb;](f) Mid Season Draft will happen in the last Bye Week (R13). Draft will run in reverse ladder order as of the end of R10.

    <p style='margin-bottom: 0px;]
    <p style='margin-bottom: 0px; background-color: #ffffff;](g) Mid Season Draft is not compulsory to participate in.



    (h) There is no salary cap. SC dollars do not exist in this universe.
    <p style='margin-bottom: 0px;]If I've missed something, let me know. Same if you want something added.
     

Comments

Discussion in 'Blog' started by tAdmin, Jan 16, 2015.

    1. tAdmin
      tAdmin
      Personally, right off the bat, I'm against BGT's mid year proposal.

      I feel like this complaint concerns 2 issues; the disparity in the quality of teams in the league and the ability of teams to field a full compliment of 15 players weeks to week. While these issues are related, I don't think that the cause of the gap between the top tier and the bottom tier is solely (or even majorly) related to the top teams being able to field full teams most weeks of the season as opposed to others.

      Or in short, if the playing sizes were to be trimmed at the front and back as suggested I don't think there'd be any discernible change in which teams are at the top and which are at the bottom.

      (And as a side note it would rob the game of ORFFL of selecting plucking D4's and F4's that average 70-75ppg that you would otherwise ignore in all other AFL fantasy games. Which would be a terrible thing IMO)

      What does actually change the composition of team rankings is time and a considered investment in youth. This is seen in the rise of Glenrowan, Humpty Doo and the PBR from the bottom reaches of the ladder in their first year to the middle tier a couple of years later. In fact if if Glenrowan and the PBR hadn't forfeited games this year they probably would have made finals and anything can happen in the last 3 weeks of the year (shout out to reigning champ Woy Woy!).

      Which brings me to my on proposal(s), the first of which is tiered list sizes.

      One of the principal problems from my pov for rebuilding sides is that teams may often have to delist players a year or two after they have just drafted them, when often it can take between 3-5 years for a player to show something.

      So to that end I propose that the bottom 6 teams be given 4 extra list spots to bring their squad sizes to 30 during the season (and 24 at delistment time) and the middle 6 teams be given 2 extra list spots to bring their squad size to 28 during the season (and 22 at delistment time).

      With an addendum being that the 7th and 8th placed teams going into the final series to cut their list back to 28 players at the conclusion of ORFFL R17, and any teams 1-6 with more than 26 players to cut their list back to 26 players at the conclusion of ORFFL R17.

      This rule gives rebuilding sides greater agency in that regard while also going some way to improving being able to set full teams each week if coaches choose to use the increased quad size to that end. Although I imagine it will be mostly be used on young players who's AFL job security is rather tenuous.

      My second proposal addresses probably the most common cause of not fielding a full squad; ruck men. In an 18 team fantasy league vs an 18 team real, rucks were and are always going to be in high demand. It's why most teams drafted one in the first couple of rounds in the original draft (it's also why handcuffing your no 1. ruck man to their AFL back up is a REALLY good idea).

      Now I'm not usually in favour of gimmicky rules but I saw this elsewhere and it actually serves a purpose. I propose that for every cm over 195cm a non-ruck playing OOP in the ruck gets a 5% increase on their 50% status.

      e.g a 196cm FWD gets 55% of their total score playing OOP in the ruck.

      May be difficult to code up and does rob us of the novelty of playing the shortest player you can find OOP in the ruck when you don't have a playing one (which I do kinda like), but does help deepen/widen the scoring pool for what can be a hard to fill position.

      Lastly, priority picks. A deeply contentious issue in AFL culture and no different in the ORFFL. Yes it can encourage tanking, but yes some teams/lists are pretty terrible. And unlike in the AFL, we can't train or 'sports science' a list of players to make them better. The only options are trading (which is pretty zero sum) and drafting.

      I propose that if a team has finished in the bottom 5 3 years in a row they get a pick at the end of the first round of the PSD. And if they've managed to finish in the bottom 5 for 5 years in a row (and they haven't quit in disgust/frustration) they get one before their first round selection in the PSD.

      Last proposal probably won't be popular, teams in that situation may have even brought it on themselves, but I feel for them anyway.

      In summary, there is always going to be a range between the top teams and the bottom teams in any competition, an 18 team one especially (bell curves are like nature, man). What I'd like to see is that the top teams are not entrenched there forever (or at least there are handicaps against them) and make sure that this is still a fun game for every coach playing it while not losing the integrity it being a competition e.g just gifting teams wins.

      Let me know what you think (and of course give your own proposal if you have one).

      Cheers
      H.
    2. tAdmin
      tAdmin
      Also, apologies for the various spelling mistakes/word omissions. Not being able to edit posts is pretty grrrrrrrr……

      …walesy.
    3. Lucas
      Lucas
      Think team sizes should remain the same - 15 is about right, and if anything, reducing team sizes would actually increase inequality I think. It's when a good team gets a great week where it all comes together that the top teams come under threat.

      Lists probably should remain the same (disagree with Hornsy proposal) with the possible exception that every team is permitted to draft some rookies. These rookies must have not played more than 15 games at the start of the season, and there can be a rookie draft twice during the year. Players can use these rookies to cover LTI players and thus field a team. Rookie draft can be 5 players for teams 13-18, 4 for 7-12, 3 for 1-6 at start of year, and 3 for 13-18, 2 for 7-12 and 1 for 1-6 at mid season. Only proviso is that rookies are not tied to the club for the next year and are automatically delisted (unless say they play a minimum of 10 games and then can be picked up by the team)

      Draft picks - I'd be happy for any priority draft picks to be at the end of the first round and to be generous with this. Not sure I agree with any at the start of the first round.

      Rucks - I don't mind Hornsy's suggestion. Or just make a 60% flat loading on OOP into the ruck to make it easier on the people doing the calculations. There's not too many non rucks who are over 195 cm.

      Team entry - I think that each team should have the ability through the login page (or similar) to set up a default starting team. This saves from zeroes particularly with these bloody Thursday night matches. I think default team rather than rolling lockout will work better in this circumstance. Obviously the default team can be changed at any time. I know some would say this increases laziness, but for me it's more not realising when the Thursday game is on, and getting caught out with nothing when I'd prefer to have at least 1000 points on the park.
    4. Lucas
      Lucas
      With regards rookies, maybe a few less per team, given that there's probably not that many players who have played <15 games. Or lift the rookie games limit to 25. If someone hasn't drafted these guys in their starting lists then I've got no issue with other players rookie'ing up some backups.
    5. Jason
      Jason
      I like your suggestion for priority picks the most. I would be happy to see something along these lines implemented.

      I would tweak it a little differently however, mostly to avoid 'tanking' (should that even exist). Just base it on average points scored for the rounds that a team was fielded, rather than final ladder position.

      We have forfeit rules to penalise teams (by dropping their draft order at the next draft) which I think is enough and works OK.

      Rather than an arbitrary per/cm bonus for OOP ruck players (arbitrary because nobody has selected their playing list to-date based around such a concept), I would prefer to 'encourage' less hoarding of actual playing rucks. How about mandatory delisting/trading of rucks such that when squads are cut down to 20 you can only have one ruckman who played 15 or more games from the previous year? This would spice up the value/competition for early draft picks and would keep the ruck FA pool more healthy (certainly than it currently is).

      I am not in favour of your various suggestions to tinker with the length of playing lists. I think the mandatory delising period and subsequent draft should be the main (only?) mechanism to level the competition. And I feel fairly strongly it is better to add value to struggling team lists via priority picks than to have uneven lengths of team lists across the competition.

      Lucas's rookie list suggestion has merit for all clubs, although I would cap games played at less than 15. Suggest 5 would be better. But I also wouldn't allow different length rookie lists to different clubs based on ladder position. Rather, a rookie list would give everyone the ability to 'stockpile' young players who could be taken with early draft picks to hopefully come through as a group when they arrive on the AFL scene in earnest. The more I think about this, the more I like.

      Also agree with Lucas's team entry by default suggestion.
    6. Jason
      Jason
      Oh, and on BGT's mid-2014 proposal, I do not favour such a significant structural change to the competition.
    7. tAdmin
      tAdmin
      Strongly disagree with your ruck idea Jason for obvious reasons.

      I also think that clubs should have 2 rucks (preferably handcuffed) in their pre-draft squad of 20 (6/6/2/6) if they have any sense of planning.
    8. Jason
      Jason
      I draw a parallel with the basis for why we delist back to 20 each year - to keep the FA pool more healthy than just a bunch of 18-year olds and injured players.

      I think everyone has just about always had at least 2 rucks in their squads. But not all rucks are equal and there are far more fringe-rucks on most lists than first-rucks at each AFL club.
    9. tAdmin
      tAdmin
      Yeah, nah.

      It just penalises teams who have 2 or more quality rucks.
    10. Johnson
      Johnson
      Howdy ORFFLers,

      Good timing with this discussion, Snakes in heavy training schedule under my assistants tutelage leaving this coach with plenty of time for solitaire and online discussions.

      Firstly, I would like to see a rule that allows you to recall players you sent packing in previous trades (please come back Mr Parker, we are sorry...) under some non-statue of limitations rule???

      As to the suggestions above.

      Overall, I am pretty happy with the current set-up, and don't want to see a change in team or list sizes.

      I don't like any rule that creates disparity, i.e. tiered anything. Either everyone gets 5 rookies or no-one does.

      I like the rookie list idea, but perhaps if all rookies are to be released back into the FA pool at the end of each year, we could add in some stipulation that the team that previously had a rookie gets first dibs at them in the PSD, thus kind of running it like a father-son set-up, i.e. if another team wants to draft a rookie of your's before your first selection, you can use your first PSD selection to secure them. Or something along those lines (just spitballing atm).

      I am a no to priority picks. It irritates me that it occurs in the AFL, and wouldn't please me to see it in ORFFL.

      I also don't agree with Jason's rucks idea - I generally don't like rules added in that penalise teams that were set-up smartly at the inception of the league. Any rules added in should only favour everyone going forward. Though I must to admit to not having much ingenuity in fixing the ruck problem.

    11. Iain
      Iain
      I'm pretty cool with everything as is
    12. thokash
      thokash
      A couple of my thoughts while I am around.

      Team submission - we've had 3 years now and still have issues. I like the idea of having a 'default' team so at least there's points scored every week instead of walkovers, but still have some kind of penalty for non-submission. (can be overridden by commissioner due to exceptional circumstances)

      1st offence - warning
      2nd offence - final warning and deduction of 2 points
      3rd offence (or 2 offences back to back) - coach fired

      Keep 15 players. Rather than reducing that number, if you think coaches struggle to field DEFs and FWDs go to 3 DEF, 5 MID, 1 RUC, 3 FWD and 3 INT. Or even an option to nominate your own team structure somewhat. ie. a 'loose man' in defense you pick an extra defender, or if you want another onballer pick another MID. This idea is somewhat mitigated by the idea of the INT though.

      I like the rookie list idea, purely because it would introduce a rookie draft and I like drafting. 4 rookies per team to bring team squads up to 30 sounds like a nice round number. With Johnson's suggestion on some kind of F/S bidding, I like it as I get attached to my players but I'm not sure if that's the answer to equalise the competition. Still, if coaches are keen enough on a rookie and make a decent bid then it could work.

      Priority picks I don't mind as long as they are at the earliest the end of 1st round, and have some kind of long term stipulation (ie bottom 5 for 3 years).

      Ruck idea, I don't have strong thoughts on any of the above suggestions, but I'll put another one up (kind of similar to the height % idea). What about being able to customise some player positioning? ie. AFL teams 2nd ruck that never gets positioned by VS (or have had it in the past and lost it), we just allocate them DPP. Examples would be Josh Jenkins, Rhys Stanley, Nathan Vardy, Charlie Dixon, Justin Westoff, Majak Daw, Ty Vickery, etc. We would all need to agree on a pre-approved list.
    13. Kel
      Kel
      I like the rookie idea however I don't agree with a tiered system. All in or none. My initial thoughts;

      Main list: 26
      Rookie list: 4 - (players with <25 games at the start of the respective season).
      During the year you can upgrade up to 2 rookies by replacing them with a LTI or another rookie player who qualifies.
      A rookie can be on your list for a maximum of 2 years (if they are downgraded during the year that would count as one year) at which point they must be upgraded or delisted. If a rookie passes 25 games during the year they must be upgraded or delisted as part of the list changes during post season. Prior to each PSD your main list must be down to 20 which can include any rookie upgrades, and you can retain up to 4 rookies as long as they qualify i.e. <2 years on your rookie list and <25 games. The rookie draft would follow the main PSD with teams filling up whatever quota they have on their rookie list.
      As to the other proposals i would be against changes to weekly team structures and changes to the ruck rules.
      And as for submitting teams, anything that penalises someone for not submitting a team is fine by me.
    14. bgt2110
      bgt2110
      Thanks Hornsy for opening up this discussion and the ideas you nominated in your OP.

      I would be happy to keep the field at 15 starters but i would still like to see a change in the positions, currently it is 4 Def, 4 Mid, 1 Ruck, 4 fwds and 2 IC.

      I know ORFFL doesn't necessarily take its lead from SC but nevertheless onfield numbers have changed in SC since we started ORFFL to where the MID position is now substantially larger than the others. To this end while keeping the 15 starters i would like to see a field set up of 3 Def, 5 Mid, 1 Ruck, 3 fwd and 3 IC.

      Allowing greater flexibility by increasing the I/C and increasing the mid spot which is easier to fill, i believe, can only help teams field a full squad each week.

      I like your idea for a rookie draft and would vote in favour of your tiered system for this. For no other reason than to just give some of the lower placed teams a leg up and as you said allow them to hold onto players picked with early draft picks but yet to reach their potential.

      Speaking for myself there is nothing more frustrating than not being able to field a full team each week through either LTI, non selection etc, nobody likes losing but there is nothing more that saps an enjoyment of a competition than going into game after game with sometimes 2 or 3 less players than your opponent week in week out.

      To that end i suggest creating 2 IR (injured reserve) spots for each team. When one or two of your current listed players get injured or suspended for 3 or more weeks you should be able to stash them on IR and bring in a replacement from the FA list. Once the player returns to health and you want them to take the field you need to drop either the FA you brought in or another squad member to keep your list at the same number it was prior to the injury/suspension.

      For example in my case when Leuey went down last year i could place him on IR and grab hopefully a ruck off FA to cover him for the time he is out without having to wait for either the PSD or end of year.

      I wouldn't be in favor of priority picks at this early life of the ORFFL. Those teams in the middle would be disadvantaged to too much of an extent. There has not been a 'Melbourne'team of the ORFFL to date where we would need to implement priority picks yet. Perhaps in the future this will need to be looked at again.

      If i can summarise, my initial suggestion stemmed from the frustration of not being able to field a full team one week to the next. Through bad drafting or just bad luck this skewed a lot of results. Trying to fix that was my concern. I hope my suggestions above offer some solution to this problem.
    15. port_leschenault
      port_leschenault
      Yay, discussion. Would be nice to have this as a de-facto thread for everyone to say they're here and ready for '15. If someone isn't going to be around, easier to find another player now than right at draft time.

      I can't flesh out as much as I'd like, but happy to expand at later date:

      Always been happy with the suggestion of PP so constantly shit teams. You want these teams to get good, and the sooner the better. This league is no fun if it takes a decade to get a decent team, as it is it's more of a dynasty league with only 6 forced changes. An end of 1st Rd pick will go a long way to help change fortunes, and that club still has to nail the selection anyway.

      Not interested in any other changes tbh, especially to team structure. No ruck man changes, every person and every league values players differently. Don't need to change because of choices made or gimmicks.

      We have a squad size that allows for cover of every on-field position, it should be enough. It's down to luck (and injury history) if your player goes down, but everyone is faced with the same probability, I was hit hard last year too. But at the end of the day when it comes to kids or fringe players we all have to make a decision on the Close v Casboult's, Hocking v Hamilton's etc .

      It's why I'm loathe to fully support a rookie list. If there's a maximum game requirement, how are these players going to help a team when there's an injury, they're the most inexperienced players to begin with and most likely NOT to be given game time?
    16. Johnson
      Johnson
      I tend to disagree p_l, I would say the time and effort and dedication a coach puts into his team over a decade to get it to win a championship just makes that championship all that more sweeter. I like it that it is hard to win an ORFFL championship (hard for everyone not an SIS that is) and if you draft and trade well you can be in contention for a number of years, and if you don't, you bear the consequences, suck it up, and get better. Or don't, and continue to prop up the ladder.
    17. tAdmin
      tAdmin
      Hey BGT,

      Completely understand who galling it would be to not be able to field a full team due to injuries.

      I just think that it's a misconception that there are more midfielders around than either defenders or forwards. SC increased the number of midfielder spots in a side because there are more top-line midfielders known to their audience of players.

      For a break down:

      DEFs: 256 (235 D only, 21 D/M)
      D/Fs: 22
      FWDs: 255 (189 F only, 66 F/M)
      M: 214 M only
      R: 53
      R/F: 18
      D/D: Sam Durdin
    18. Jason
      Jason
      Short term yes. You could trade one of them - leaving you with no real penalty though.

      It would be an easier fix than screwing with a per cm bonus for OOP rucks.
    19. Jason
      Jason
      First note: I'm not particularly fussed about changes or no changes, my ideas above are just suggestions. I won't lose any sleep if they don't go any further.

      I agree with p_l that it's a bit of a dynasty thing at the moment, with only 6 forced changes per year.

      I mostly want everyone to find it fun. Whatever changes can be made, should be to make the overall experience fun. For me it currently is fun. More fun would be better. I hope that others are having fun too though, and if they aren't I'm open to ways that we can tweak things to bring their enjoyment up a bit.

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