Related to the Tennis Post - which I encourage you to put views forward with - the thought was raised, what makes Supercoach a great fantasy game, which of course it is, otherwise we wouldnt spend so much time playing it.
Ive had a crack, along with Fester at developing a list of things. Heres a few reasons. What are yours? Feel free to add things from a game players perspective, from a league/general perspective, or prospective investors.
Heres a short list...
1. every quality possession matters
2. even dud games matter when you play it
3. competitive leagues which are free to enter
4. good prizes
5. regular event-driven competition
6. different goals for different players
7. skill needed to win
8. a layered game approach where there can be multiple winners (overall, league, multiple leagues, weekly)
9. language that transcends the sport and becomes part of the lexicon (‘he got 100 SuperCoach points tonight’)
10. media that promotes the game, which feeds the sport and media, which feeds the game…
11. live interaction – akin to SimCity and all control games that have come from it – you can make changes during the competition
12. a wider community than just your local ‘tipping competition’
13. greater interest in the overall game, because to be good you need to know even the teams/players you don’t want to get to know!
14. good option for branding of sponsors with continual page refreshes
15. akin to 8 a game that encourages different tactical alternatives to win
Contribute if youre still online!
What makes Supercoach a Great Game?
Discussion in 'Blog' started by segundo25, Sep 15, 2010.
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Discussion in 'Blog' started by segundo25, Sep 15, 2010.