ORFFL Official Rules Tread & Misc.

Discussion in 'ORFFL' started by tAdmin, Dec 21, 2011.

  1. ORFFWizard

    ORFFWizard Guest

    New to this site. Been searching around the net seeing if there exist any aussie rules fantasy footy league that is new and exciting. Must say this post caught my eye as a great idea.
    How did you go with this concept ?

    <blockquote>
    "I think the concept of fantasy could take an even better turn if the draft was combined with positions into which anyone could be placed with no restrictions, however each position has a different scoring system.

    In other words, sure you can put Travis Cloke as a small defender, but unless he gets some rebound 50s, some running bounces, and clean possessions (all unlikely for big Trav) then he'd score zero. However, if we are looking for a key position forward role, which involves marks inside 50, contested marks and goals, then he gets the 100 points you seek. And for a goal sneak he might get 35, or a ruckman 40, depending on the points allocated for each position.

    It's my "moneyball" (for want of a better word) concept that I'm tinkering on with Walesy behind the scenes. Moneyball in that you can just assess the team as a whole bunch of players "doing their roles", so let's assess the best players per role.

    In short, we will try to get from CD as many stats as we can afford, and then apply them to different positions/roles on the ground.

    I guess what I get annoyed about in the CD way of ranking players is that true champions of the game like Scarlett will almost never get 100 where in most games he probably should.

    So why not develop a scoring system for positions on the ground? This gives a coach flexibility in where he will deploy players. It might be that his tagger got injured last week, and he needs to fill in with another player - possibly one of your better ball winners etc - that's part of the game.

    How it works, well the proof of any pudding is the eating so I'll get to trialling something hopefully when we confirm the stats we can use. I'm particularly hoping I can get the player v opponent differential stats. In other words I can tell how many goals were kicked on defenders, how many goal assists their opponent let through that sort of thing. Would make the rankings more meaningful.

    Positions at the moment:
    Rebound small defender (2)
    Lock down defender (2)
    Tall defender (2)
    Tagger/Shut down midfielder (2)
    Contested ball midfielder (3)
    Outside midfielder (3)
    Ruckman (2)
    Tall forward (2)
    Small pressure forward (2)
    Goal sneak (2)

    I like 10 position types being available. 3 in each area of the ground, and a ruckman."</blockquote>
     
  2. tAdmin

    tAdmin Guest

    Probably have to ask Lucas, ORFF.

    Karl and I and others disagree on player vs opp. differentials as an accurate indicator of player performance.
     
  3. ORFFWizard

    ORFFWizard Guest

    Yeah, I agree.. differentials stats not sure how accurate they are as a tool. Getting to see the Champion Data full plethora of stats is the problem but I like his general idea of defining new type of categories. Rather than having the basic defender, forward, ruck or midfielder categories if broke them up into more specialist roles. Something similar to what he suggested above would be good basis for a different version of fantasy footy

    Lets say 18 field spots line-up like this:

    Backfield Area
    Lock down defender, Key defender, Loose/Third Man up defender
    Rebounding defender, Key defender, Lock down defenders
    Midfield Area
    Outside midfielder, Inside midfielder, Outside midfielder
    1st Ruck, Stoppage specialist, Run with midfielder
    Forward Area
    Goal sneak forward, Key Forward, Pressure Acts/Assist Forward
    Tall Forward/2nd ruck, Key Forward, Goal sneak forward
    Bench
    4 interchange spots for Outside midfielders, Run with midfielder and 2 others of choice for roles they can interchange with of the 18 field spots
     
  4. tAdmin

    tAdmin Guest

    Certainly something to explore, but yeah the full plethora of stats from CD cost a full plethora of cash.
     
  5. Any idea how much it is for a full stats pack for a year H?
     
  6. tAdmin

    tAdmin Guest

    Live or delayed?
     
  7. Prices for both would be good, but mainly live I guess
     
  8. tAdmin

    tAdmin Guest

    ~94k - live.

    I'm sure there's a thread on it somewhere.
     
  9. Ouch, I was thinking it'd be closer to 50k.

    Cheers mate
     
  10. Tino

    Tino Member

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    When are deslistingss required by?
     
  11. tAdmin

    tAdmin Guest

    Next year.
     
  12. Jason

    Jason Moderator Staff Member

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    Not until after we know what position(s) every player has been assigned for 2013.
     
  13. port_leschenault

    port_leschenault Administrator Staff Member

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    When the boss says so.
     
  14. Jason

    Jason Moderator Staff Member

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    Adrian or Eddie?
     
  15. TerryinBangkok

    TerryinBangkok Moderator Staff Member

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    Misery Guts.
     
  16. Jason

    Jason Moderator Staff Member

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    Well really, it was Carlton CEO Greg Swann's question to the media yesterday. Call him names if you must.
     
  17. graeme

    graeme Well-Known Member

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    Would someone be so kind as to detail lockout details please? I assume week one is a partial (time?) and then at some time on Friday there is full lockout?
     
  18. walesy

    walesy Administrator Staff Member

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    Usually we do a full lockout on Friday night once the game starts.

    I think that's the case for all weeks yeah?
     
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  19. port_leschenault

    port_leschenault Administrator Staff Member

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    Yeah, no rolling lockout but weeks that start with mid-week game have a rolling lockout, so you can loophole but you must have a player, not a blank spot if you want to take advantage of emergency's score.
     
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