ORFFL Official Rules Tread & Misc.

Discussion in 'ORFFL' started by tAdmin, Dec 21, 2011.

  1. tAdmin

    tAdmin Guest

    Outer Regional Fantasy Football League

    Final List of confirmed entrants:

    Hornsy (Sarah Island Savages)
    Bearfly (Coulta Couldabeens)
    BB (Queenstown Quolls)
    p_l (Popanyinning Pyrite)
    Gumby (Woy Woy Wizards)
    SCSS (Merton Meerkats)
    Fez - awaiting team name
    Tino (Purnululu Bungle Rangers)
    Jason (Poowong Potoroos)
    bgt210 (Jimcumbilly Jackrabbits)
    SKT (Torrumbarry Thunda)
    Johnson - (Milikapati Snakes)
    Doobs - (Glenrowan Gunslingers)
    Walesy (Mount Buggery Disappointments)
    Lucas (Humpty Doo Hammerheads)
    EdddieV (Warburton Wannabes)
    Thokash (Mallacoota Magicians)
    Kel - (Tarwin Lower Pigs)

    Apologies to Row, who missed it by that much and to those who expressed interest earlier but didn't post up in time. You never know, someone might need an assistant coach...

    Draft will start at 9pm AEDT on Monday night in TS chat. If that doesn't work, we go to the back-up plan of to the Official ORFFL Draft Thread. If that doesn't work, we go here http://webchat.freenode.net/

    After Monday night, you'll have 24 hours to take your pick or we'll just give you the next highest rank player based on 2011 averages.

    DRAFT ORDER

    1. Kel - (Tarwin Lower Pigs)
    2. Jason - (Poowong Potoroos)
    3. Fez - awaiting team name
    4. SCSS (Merton Meerkats)
    5. EdddieV (Warburton Wannabes)
    6. Tino (Purnululu Bungle Rangers)
    7. BB (Queenstown Quolls)
    8. Johnson - (Milikapati Snakes)
    9. Hornsy - (Sarah Island Savages)
    10. Bearfly (Coulta Couldabeens)
    11. Doobs - (Glenrowan Gunslingers)
    12. Gumby (Woy Woy Wizards)
    13. SKT (Torrumbarry Thunda)
    14. Walesy (Mount Buggery Disappointments)
    15. p_l (Popanyinning Pyrite)
    16. bgt210 (Jimcumbilly Jackrabbits)
    17. Thokash (Mallacoota Magicians)
    18. Lucas (Humpty Doo Hammerheads)

    Then obviously the reverse of that in the 2nd Rnd, and so on. Have a screen capture from random.org if anyone doubts my trustworthiness.


    As per p_l's suggestion, here's a consolidation of the rules and structure of the competition. If you have any issues or suggestion, feel free to keep posting in this thread.

    1. TEAMS

    (a)
    Teams should be named after a remote Australian town/place. For consistency's sake.

    (b)
    Squads of 26 players during competition. Cut down to maximum of 20 before each pre-season draft (usually held in early March).

    (c)
    Weekly playing sides will consist of 15 players. 4 Defenders, 4 Midfielders, 1 Ruck, 4 Forwards and 2 Interchange.

    (d)
    The Interchange players can be of any position. They score points too.

    (e)
    4 Emergencies can be selected. Emergencies must be selected in ONE line only.They come in if a selected player does not play.

    (f)
    You can play someone in the wrong position, ie. Cloke in Defence, but they only get half the points.

    (g)
    SC points and player positions.

    (h)
    If you don't field a team, you don't get no points. If you do it again, serious questions will be asked about your commitment to Sparkle Motion.

    2. FIXTURE

    (a)
    Teams will play each other once in the regular season. Play will not occur in the 3 bye rounds (11,12,13). Finals will be held in the final 3 weeks of the season (21,22,23).

    3. FINALS

    (a)
    Final 8, knockout style over 3 weeks (R21-23).
    (b) In the first week the Top 3 teams get to choose which team they play in the first week of the finals out of positions 5-8. Eg. 1st gets 1st choice, 2nd gets 2nd choice etc.
    (c) In the second week of the finals, the four winners from the previous play off in seeded matches, according to the ladder at the end of the regular season. Eg. 1st vs 4th, 2nd vs 3rd.
    (d) The third week of the finals will consist of one match between the winners of the previous weeks matches. This match is known as the ORFFL Grand Final.

    4. TRADES

    (a)
    The Preseason Trade Period opens when SC player positions are announced (or when Hornsy announces it) and closes around the end of February (or when Hornsy announces it)
    (b) You can trade picks (to the preseason 2013 and the midseason 2013 draft) and players. Trades can be uneven (eg. 2 players for 1).
    (c) You can only trade draft picks in the 2 drafts directly ahead e.g. as above.
    (d) Trades can be vetoed if a majority of 5 non-paticipating teams cast a veto vote.
    (e) Teams will have roughly 48 hours to veto a trade proposed (eg. If a trade is proposed at 2.15pm on a Tuesday, ORFFL coaches have until 10pm on a thursday to cast their votes. I'll be checking/ratifying at 10pm, basically).
    (f)
    Trades posted on the last day of a trade period will only have until 7pm EDT, of the following day to have vetoes cast.
    (g)
    All proposed trades should be posted in the relevant preseason blog. Likewise, all vetoes should be posted on this thread. I'll tally up the votes and update the OP as required.
    (h)
    An additional Preseason Trade period is held from the end of the Preseason Draft until 7pm sometime in the future before the AFL season starts (check relevant blogs for exact dates and such).
    (i)Mid Season Trade Period will occur during Bye Weeks 1 and 2 (R11 and R12)

    5. DELISTMENTS
    (a)
    Roughly 2 days before any Pre-Season Draft ORFFL lists can be no greater than 20 players.
    (b) To delist players, simply send Hornsy a PM detailing who you want cut. Or failing that post your delistments in the relevant thread. Basically just let us know soemhow.
    (c) ORFFL lists may be cut to fewer than 20 players. However, if you cut your list to less than 10 players questions will be asked about WTF you're doing with your team in this competition.
    (d) If an ORFFL list exceeds 20 players by the deadline mentioned above, players will be delisted from that team for them (Previous year's averages from lowest to highest) to take the list down to 20 players and the coach will be in serious risk of losing their place in the ORFFL (I would vote for them to be kicked out - because I'm an arsehole. Others will be more forgiving).

    6. DRAFT

    (a)
    The Pre-Season Draft will commence whenever someone says it will commence. Seriously it changes every year, but it's usually some time in March.
    (b) 12 hour time limit on picks. If you don't pick within time you will be given the highest ranked player on the previous year's averages.
    (c)
    Teams must continue to draft until their lists are at 26 players.
    (d) Teams must stop drafting when their lists are at 26 players.
    (e) You cannot draft Martin or Hogan yet. No baggsies. (THIS RULE IS NO LONGER RELEVANT)
    (f) Mid Season Draft will happen in the last Bye Week (R13). Draft will run in reverse ladder order as of the end of R10.
    (g) Mid Season Draft is not compulsory to participate in.
    (h) There is no salary cap. SC dollars do not exist in this universe.

    If I've missed something, let me know. Same if you want something added.
     
    Last edited by a moderator: Feb 25, 2021
  2. thokash

    thokash Full-Time Magician Staff Member

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    I assume it's OK to post in here, just floating an idea about scoring around to see if it gains any momentum.

    The idea is that you don't pick your best 15 on the ground before the round, you automatically get your 15 highest scorers in the correct positions (4 fwd, 4 def, 4 mid, 1 ruc and the next 2 best).

    Advantages:
    - you don't get affected by late withdrawals, in game injuries or substitions
    - it rewards the coaches who have drafted a solid squad of 26 rather than a starting team of 15
    - in the unlikely situation a coach isn't able to submit their team for a week and potentially had multiple injuries the previous round

    Disadvantages:
    - it removes a level of strategy by choosing "risky" options in your starting team (this is a big one, otherwise everyone would just do the statistically correct thing and enter their top averaged players)

    In all honesty as coaches we hate seeing one of our bench players outscore a player on field (especially due to injury/substition), and since there is no real use for cash cows in this game the bench players are possibly relegated to injury coverage only.

    Thoughts?
     
  3. LiQuiD_SiXx

    LiQuiD_SiXx Active Member

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    ^^ Above post is from me. Somehow I got logged out whilst typing that message.

    L6
     
  4. Lucas

    Lucas Moderator Staff Member

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    haha the knives are out already!
     
  5. Jason

    Jason Moderator Staff Member

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    @thokash
    I think your proposal has some merit, but takes a lot of the decision-making out of the ORFFL league. Your idea could result in more of a set-and-forget type of feeling amongst coaches, and I'm not sure that this is healthy.

    I don't like late withdrawals of my players any more than the next coach, but I think we can all accept that it's a part of fantasy football and just live with it.

    I disagree with your contention that there is no use for cash cows in ORFFL though. You just have to take them to the trade table to realise their growth in perceived value, that's all.
     
  6. Lucas

    Lucas Moderator Staff Member

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    Vehemently disagree with Thok (mainly for the reasons listed by Jason). But I think SKT will probably agree with him and we will have another good barney
     
  7. No probs L6, we'll mark you down as interested for if a spot does become available. I doubt it'd happen till end of season if it does at all though to be honest
     
  8. bgt2110

    bgt2110 Moderator Staff Member

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    I'm looking forward to choosing my best 15 each week so i too agree with Jason and Lucas.
     
  9. Yeah I'd much rather pick the players each week, it's one of the only choices we have during the season
     
  10. thokash

    thokash Full-Time Magician Staff Member

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    I agree also, in fact as I was writing the adv/disadv list I was thinking about it basically removing all decisions you can make with your team, which isn't ideal. The one thing I did like though was making it feel more like a "team", in that all your players are potentially live and head to head matches would go down to the last game in the round making for more exciting results.

    It doesn't even really help with late withdrawals (unless you have 2 on the same line) since that's what we have emergencies for, so I was mistaken there. Maybe we could compromise and allow emergency scores to cover for injury/sub effected scores if they are higher? Is anyone else interested in allowing 4 emergencies (one for each line, and can cover interchange too?)

    Regarding trades, it's proved to be a bust so far. Everyone is content with their squad and doesn't want to deviate much. I don't see this changing much at all, at the end of the year (and possibly even mid year) you cut the chaff and keep your "cash cows" for next year as the next backup option. Would love to be wrong though, I enjoy the idea of trading!

    P.S. I didn't think of this before and I assume this is what Lucas has been saying all along, the team of 15 certainlty is an advantage to those who picked early in Round 1 (because it's an odd number), they have 8 early picks vs the 7 early picks coaches such as Lucas and myself got.
     
  11. Kel

    Kel Moderator

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    Yep, picking the 15 each week for me.

    Thok, regarding trading, as you said most seem happy with their squads at this stage. Main reason for trading I think will be once injuries/form start to hit particular areas, ie say the Quolls were to lose some key forwards or defenders, they might have to sacrifice a midfielder or ruck to ensure a better team balance.
     
  12. Lucas

    Lucas Moderator Staff Member

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    Johnny no use crying over spilt milk. All lists have their pros and cons and have a character now. Sure, some are on the GWS/GC path, and others seem to be older than Geelong, but that makes a league interesting.
     
  13. tAdmin

    tAdmin Guest

    Very strongly agree with Lucas, and believe me, I get no joy out of writing that. :p

    I'm slightly amenable to the idea of having 4 emergencies/one for each line, but as for emergencies covering for substitutes, oh HELL NO.

    This may sound counter-intuitive, but part of the appeal of any game is actually losing/bad luck. Copping the green vest, or even a 1st qtr Grimes, sucks, no doubt about it, but it's actually a huge part of what makes the game interesting. If there weren't highs and lows/jubilation and despair, the game would be boring and suck even harder than copping one of the above scenarios.
     
  14. tAdmin

    tAdmin Guest

    Oh and Licky, maybe you should try applying for an assistants role, maybe at a club who you have doubts over the Senior Coaches ability or longevity, and then when they quit/are knifed in the back, BLAMMO, Senior Coaching gig in the ORFFL!
     
  15. thokash

    thokash Full-Time Magician Staff Member

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    I think all of you are just stuck in your existing fantasy footy ways and don't want to mix it up, it should be about getting the highest scores possible - everyone likes big numbers!!

    Anyway enough on that, at least this thread is revived now - any rules we need to sort out?
     
  16. tAdmin

    tAdmin Guest

    Nah, not really. Everyone who's anyone voted on SKT's "Steak Knives" proposal eg. You can trade picks in the both the mid season draft and pre-2013 season draft in this trade period, as long as you HAVE 26 PLAYERS ON YOUR LIST IN COMPETITION. It was a pretty resounding yes to that, although I felt like a lot of those votes were pity votes.
     
  17. thokash

    thokash Full-Time Magician Staff Member

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    Quick one - how do emergencies interact with interchange players?

    Example 1 - one of your interchange players is a late withdrawal, what determines which emergency replaces them? Highest scorer? Lowest scorer? Emergency from the same position?

    Example 2 - one of the midfielders is a late withdrawal, and you have a midfielder on your interchange. Does he get promoted into the midfield spot and use the above formula to cover his interchange spot, or does your midfield emergency cover it?
     
  18. Lucas

    Lucas Moderator Staff Member

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    Good questions Johnny. Over to you Commish.
     
  19. tAdmin

    tAdmin Guest

    Hello Johnny of Kash,

    I'd always envisaged that if an interchange player withdrew, and no one else did, you'd get the highest scoring emergency. It just seemed commonsensical.

    Likewise, I think the above formula applies to your 2nd example. If a mid withdraws late and you have one on the bench, you chuck him in and the highest scoring emergency gets his interchange spot.

    But this is what I just envisaged would happen. If you disagree, or have alternative suggestions, let's hear 'em.
     
  20. thokash

    thokash Full-Time Magician Staff Member

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    I mean theoretically it could be abused, like I could just name an interchange player not playing (which we could stamp out right now) to get the choice of my next 4 best players. Could also do the same for players "under an injury cloud" who could potentially be late withdrawals, that one would be a bit harder to monitor.
     

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